Fab Lab Toy 2015

Fab Lab 2015

A Fab Lab (or Fabrications Laboratory), is a concept originally dreamt up by Neil Gershenfeld at the Massachusetts Institute for Technology (MIT). A Fab Lab is a facility (building) that houses the basic machinery required to make (in Gershenfeld’s words) “just about anything”. It is Gershenfeld’s belief that personal fabrication is on the rise, and soon enough, the world technologically enabled (anyone with a computer) will be able to download and print their own personal 3-dimensional objects. These may include the latest i-phone, running shoes, and at some stage, even a car.

Personal fabrication therefore encompasses the design, prototyping and three-dimensional printing of one’s ideas.

Students resolve the design of  prototypable artefact (Fab Lab community), to inspire innovation (attract users to the Lab) and to showcase the potential of the laboratory machinery. This empowers the communities that have access to Fab Labs by allowing potential Lab users to recreate these artifacts, which in the process of making, allows them to evolve the item or create spin offs, as well as understand what the potential of the Fab Lab facilities are.


Our aim was to create a land based toy (kinetic car) for children, using the press fit system. The toys function will be a windup car consisting of gears which make up the ‘body’ of the car. We thought of making the gear system the  main focus of this car because in doing so it allows the community to learn about movement and science just by building this toy, which could possibly bring on new possibilities and options for other projects. The gears also make for an interesting concept for a car and takes away the standard ‘box’ shape of a car.


In this process of creating  the toy, we came up with a set of techniques that could be used to create new solutions for the FabLab community.  The solutions includes  the product (toy), Services (FabLab facilities), modes of interactions (community/FabLab). The design is Human-centered because it follows the three  lenses of  Human-centered design, Desirability, Feasibility, Viability.