IDEA Collective ADULTING 101 2018

The IDEA Collective team believes that the role of design and other creative activities and tools are vital to develop core life skills in all children and promote creative intelligence for South Africa and Africa at large.

Design’s core purpose is to improve people’s lives through proactive problem solving and the creation of appropriate solutions that take cognizance of social, cultural, environmental and economic factors.

The IDEA Collective consist of a multifaceted team of design education specialists and lifetime design activists.

STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking.

DESIGN THINKING is a methodology used by designers to solve complex problems, and find desirable solutions for clients.  

It makes sense, therefore, to break out of the silos we have created in schools and develop a cross-disciplinary inquiry to foster innovation and together build a better South Africa.

HOW WE HELPED

The Target was to focus on NCIS Schools to facilitate a new learning process through project-based learning by incorporating a design thinking approach and STEAM to prepare students for the real world. This became ADULTING 101!

How do we encourage students to take charge of their own learning development?

Self-Care, encompasses an umbrella of topics that will act as a guide for the students and their future. By touching base on these subjects, it will allow for positivity throughout the education system. It creates the opportunity for secondary institutions to equip learners not only theoretically through curriculums but also reinforce the idea of practical scenarios after

Social Awareness allows students to engage in issues relevant to social, political and economic development whilst using steam to improve on their understanding of the world and still learn the applicable skills relevant to the curriculum.

The skill of self-sustainability allows for students to learn how to farm their own food through the various subjects within STEAM. Since self-  sustainability is quite broad in the ways it can be taught and implemented, it allows for students to engage with the subject on both a practical and theoretical way. Students will not only require a skill that can be of benefit to them, but they will also learn to use the design thinking process and develop their own knowledge through the process of farming, as well as knowing the importance it holds in society.

Fundamentals allows students to engage in real life skills that are applicable for their futures. Fundamentals teaches students different aspects of being an adult and gives them necessary tools that will assist them through their development until adulthood while still incorporating steam subjects into the learning process which allows students to better contextualize information

Nutrition education can help young people attain the knowledge and skills they need to make healthy food choices and develop lifelong healthy eating patterns. Schools are ideal settings for nutrition education because they reach most youth, and nutrition education fits into several subject areas including science, consumer science and life orientation. School-based nutrition education curricula should aim to improve students’ knowledge, skills, self-efficacy, and behaviour aligned with the dietary guidelines

Finance is described as the study of how money is managed and the process of acquiring needed funds. Finance involves the study of money, banking, credit, investments, assets and liabilities that make up financial systems. In this subject students will learn about personal finance which includes the purchasing of financial products like credit cards, insurance, mortgages and rental as well as deducting income tax from monthly income and the required documents for each. With the use of project-based learning, students will get activities on each of the categories listed above.

WHAT WE DID

Phase Education

Phase education allows the Adulting Platform to be integrated into an already existing school curriculum while informing the students of necessary skills dependent on their development.

Grade 8

- ID application                                                - Meal Preparation

- Food storage and farming                        - Cyber network and protection

- Drug - Use                                                       - Budget

- The Constitution                                           - Hygiene

 

Grade 9

- Agriculture                          - university

- Mental health                    - Dangers of processed food and cooking

- Time management          - Credit

- Court and constitution    - LGBTQ

 

Grade 10

- transportation in depth        - Water filtration

- Job seeking                                - network

- Rent                                             - Taxes

- Court and constitution          -     Design thinking (two people)